associations

Innovation in Event & Program Design

During October’s ISAE Trend Camp, Keynote Michael Miserendino, President of GravityDrive, and the “TED talk” presentation team focused on innovation in member and user experience when designing events and educational programs. For those of you who missed the Trend Camp last week in Carmel, we have captured a few key takeaways from the camp in this post.

3 Key Takeaways

  1. The Event Story
    Consider your event to be a story. Stories are memorable. As with stories, an event has a beginning filled with anticipation, a middle with escalating activity and plot development, then a culminating resolution at the end. The introduction of your event is the start of the story. If you start with a huge BANG, what is next? It is difficult to keep your stakeholders engaged through to the end of the event if the culmination of excitement is at the kickoff. Instead have activity build throughout your event with a special event at the conclusion. This requires plotting the plot when you design your event. Consider what your story will be during your site visits & your communications with vendors, staff, and speakers. They are part of the cast.
  2. Know your Users
    Do you truly know your users (participants)? You need to know who they are, what they do and how they do it. Once you know this, you can best empathize with their needs. Your communication should relay this empathy, and your program design should be a response to these needs. The design process is iterative and includes prototyping and testing to continue to improve the user experience.
  3. UX Evaluation
    Your design whether for an event or educational program should be based on your user’s needs and your success should be evaluated against how well your users’ needs were met. To accurately evaluate, you need to know from the user what needs to change in the UX (user experience). A thoughtful evaluation process doesn’t include garnering feedback from your co-workers and friends. You need honest, critical feedback to improve your story. Utilizing qualitative (interviews, focus groups) and quantitative (surveys) research is the starting point for impressive UX. Framing the questions to receive actionable data can be difficult; but if the answers wont’ cause you to change your design and process, then why do the research.

Throughout the TED talks, the recurring theme was INCLUDE your Users when designing your UX. It seems innovation starts with your people!

Kim Harwood

Recent Posts

Conducting a Technology Audit for Your Association

Technology can play a key role in your association's success, with the right solutions enabling…

1 week ago

What Should You Put on Your Name Badges? EventGarde x Results at Hand

Planning and executing a successful event is not an easy task, especially when your event…

3 weeks ago

How to Leverage Storytelling to Boost Membership Acquisition

If you’ve ever tried to market to a vast audience, you already know it can…

3 weeks ago

2 Great Apps, Now Better Together!

This month, Results at Hand launched its newest product update! 2 great apps are now…

1 month ago

4 Technologies to Include in Your 2025 Event Budget

As we edge closer to the start of Q4, many organizations are finalizing their 2025…

2 months ago

How To Elevate Your Event: Onsite Badge Printing

Are you looking to elevate your next event? Results at Hand's Onsite Badge Printing solution…

2 months ago